![]() The melee management is where we have difficulties and the new set is not offering anything to address that. Ofc it is our duty to try to maintain a certain range and benefit from the only passive survival bonus from the set, but that is the main problem. ![]() Using same tools included in Marauder Set with their stripped down versions, just hoping to get the same result indicates how clueless we are. Besides existence of "all pets" makes a big difference. In Marauder set you are "rewarded" for spamming sentries here and there in several ways because it is the essence of it. The closest thing you can do to survival comes from Natalyas set. There is no possible way for a DH to survive without Vault/Smokescreen and exceptional skill, using a lot of stutterstep and kite. Well, the survival of this set is exactly the same as the marauders. Going the hungering arrow build doesn't really strike me as viable for clearing GR's solo (and honestly, I still don't see it being worthwhile to have a build based around PURELY single target damage in group GRs, even CA builds had some AOE). Unfortunately, unless you have a kridershot, you really need a Dead Man's Legacy in S3 to make UE shine. If you don't have them, maybe using a pair of frostburns instead will greatly help your surivability (mass freezing everything sounds pretty good) in combination with maybe iceblink? ![]() Finally, I'd recommend a focus/restraint combo instead of your current rings, and use the set pants. The 4 set bonus, like steady aim, relies on keeping enemies away from you to maintain your buff, so I'd also recommend dropping smoke screen for vault. Your best bet is to drop marked for death for Polar Sentry, and use that to proc cull the weak + bane of the trapped. You have cull the weak, but no reliable way to slow targets. ![]() Part of the problem is your build is inconsistent. ![]()
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